<Kiki_Demo_File_V2>

set speed 100;
#set objectfacesoptimizer false;
#set objectcache false;

#set log true;
load texture "images/loading.jpg" to screen;

load kof "images/hd.kof" to databank 1;
load kof "images/horloge.kof" to databank 2;
load kof "images/2006.kof" to databank 3;
load kof "images/oggy.kof" to databank 4;
load kof "images/credits.kof" to databank 5;
load kof "images/credits2006.kof" to databank 6;
load kof "images/texte1.kof" to databank 7;
load kof "images/texte2.kof" to databank 8;
load kof "images/texte3.kof" to databank 9;

#
# Section 1 stailer
#
label 01-metallurgical-work_By_Stailer;
free mp3 from databank 1;
load mp3 "Stailer-MetallurgicalWork.ogg" to databank 1;
play mp3 from databank 1;
loop;
play kof from databank 1,7;
display;
until;


#
# Section 2 breed
#
label 02-Under-the-rain_By_Breed;
free mp3 from databank 2;
load mp3 "Breed-UnderTheRain128.ogg" to databank 2;
play mp3 from databank 2;
loop;
play kof from databank 2,8;
display;
until;


#
# Section 3 seconde stailer
#
label 03-A-funny-sound-for-nomad;
free mp3 from databank 3;
load mp3 "Stailer-A_funny_sound_for_Nomad.ogg" to databank 3;
#load mp3 "colors-of-death.ogg" to databank 3;
play mp3 from databank 3;
loop;
play kof from databank 4,3,9;
display;
until;



#
# Section 4 credits
#
label credits;
loop;
play kof from databank 5,6;
display;
until;


end;


# .........

